JOGL vs J3D

I have learnt some JOGL and I have a book on J3D

I am new to Graphics programming in Java and I have some questions…

Which is better to programming in the way of speed whilst running and the amount of stuff I can do with it?

Can I integrate J3D and JOGL into one shape/panel/canvas?

Many regards.

java 3d is the ugliest shit ul see, ur better off using jogl as ur interface to opengl, if this is for a gametype application u might wana consider lwjgl its lightweight and faster :slight_smile:

As one of the admins of LWJGL you might like my unbiased opinion on the speed vs. JOGL, and in a nutshell, they are both roughly identical in speed for all practical purposes, and your choice should be based on which API design you favour initially.

Cas :slight_smile:

Lol