I have a problem with some JOGL code that runs fine on XP but not on Vista. It’s a client/server game arrangement. When I run the server and client screen on the same computer it works fine on XP but on Vista, I get some sort of ‘ghost’ window - a window of the same size and name as my rendering window, but completely white. And on top of that, the server no longer seems to redraw properly (although dumping networked inputs shows that it is still getting updates from the client)
I know this is probably a long shot, but can anyone think of what might cause those duplicate windows to display on Vista?



I further tested it with a NVIDIA and an ATI card and it seems to work well on both. I’m currently evaluating different driver versions to test if its a stable solution or just another buggy workaround for a specific driver release. Hope this works for u too …