Hi community. Here are a series of tutorials I created while figuring stuff out. They include:
keyboard/mouse polling
FPS implemented using matrix
VBO including a Blender 2.5 exporter and parser to read the .txt data into VBOs
shader setup GLSL
texturing via the shader
multi-texturing and vertexAttribs to hand tangents and bitangents to the shader.
The Blender script also exports tangents and bitangents.
The link is http://www.sjonesart.com/gl.php