JOGL still evolving / promoted?

Hello all,

A long time since I came on this forum but my work drives me out of the jogl path…
Still I’m palnning to get back and I’m quite confused, after the promising work done, to see that no more announces are made…

3.0 and 3.1 version officially supported (not builded in a corner I mean)? No Jogl version 1.2 or something like that?

Please tell me that jogl is still alive!!

yes. jogl is still alive, people use it all of the time. I dont know if it is still being developed and more releases though.

it is just a port for opengl so maybe it is just done?

Used is not he problem…
I can’t see any piece of news about an official new release.

For me jogl will loose a lot of the good points it gained by being actively supported by Sun people.

But they are working on JavaFx so they can’t do everything I guess (joking a little)

I do not see this topic and i put a new one with the problem of the updates… I think one year without an update is a long time for an API. As u write there new functions are avaliable in OpenGL 3.0 and this is not implemented in JOGL. I’m afraid this project dies like JMF(Java Media Framework) and JAI(Java Advanced Imaging) :frowning:

best regards…

JavaFX relies on JOGL, I discovered it when I had to tinker the Mac version to make it work on Linux.

No the project doesn’t die at all. Kenneth Russell is very busy but JOGL 2.0 is in preparation, some people have used it a bit as far as I know, it is not stable enough to be released now, isn’t it? Be patient. Don’t worry.

Watch this a bit:

Hopefully jogl is alive.
We have a huge project with jogl as an underlying renderer.
We’ve been developing it for a year, and now it is really close to the testing phase.
It would be really said if jogl died. I wrote too many workarounds around its bugs

Could you tell me more about these bugs? We could submit your fixes on the JOGL 2.0 sandbox to allow everyone to benefit of them ;D I know that sometimes, some tinkering is needed on certain Mac systems and with the TextRenderer class.

Hell yeah! Wow! You cant imagine how glad I am to see the replies!

Once we get to the QA stage, I will be sending you reports. Most of them will be on JVM crashes. I have no idea why, but on many standard office configurations (low-level/embedded graphics cards that is) jogl just crashes. We will be fixing jogl sources after we get to the QA stage. For now our workarounds are mostly about not using those parts of jogl that cause crashes on our dev. machines.

More information in your PM :slight_smile: (sorry, the NDA :frowning: )

A lot of good work have been done for jogl but i’m really afraid that if quick official announcements are not made on the topic it will loose ground.
Version 3 and 3.1 are important and an official release support is needed for me…