I have a problem. I have a program with a few triangles rotating… very slow. How can i do that jogl fullscreen uses hardware acceleration? (i dont know if is used).
I have a ati radeon 9200, and i tried with default GLCapabilities, and with:
GLCapabilities cap=new GLCapabilities();
cap.setHardwareAccelerated(true);
cap.setDoubleBuffered(true); canvas=GLDrawableFactory.getFactory().createGLCanvas(cap);
, but in fullscreen it is very slow.
PD: In a small window this is very fast, but a game is usually in fullscreen mode.
Thx for reply