thanx a lot for the thanx
nope, i just learned about jogl (a jogl relaunch) yesterday 
and yes, many techniques looks too familiar for me … funny
and no, i was not introduced, nor invited no nothing 
yes, a big company makes people feeling happy sometimes,
but IMHO free sources makes me feel more reliabel and safer.
yes - i have to thank kbr and SUN for paying this nice trip to JavaOne2002.
but to keep freedom, LGPL license and morality intact,
i want to encourage the jogl maintainers to put jogl open source
under a compatible license sheme, what means:
1.) LGPL is ok
2.) GPL is ok, cause it highers the license constraints,
but i do not like it for commercial stuff
BSD or anything else is not ok, 'cause it loosens the license,
which is not allowed !
well, IANAL, so i mentioned morality, cause techniques, code
and all the experiences made with gl4java should not being
“lost” into a closed source project.
so, its ok for my ego ;-), to fork in another GPL stuff,
but its not for all maintainers, coders and testers just to
re-brand stuff and say: this is much cooler … blabla 
e.g. antlr is being used now, nice, gl4java used javacc,
and introduced the compilation of mesa3d headers to java stuff …
so i will invite you folks again to the GL4Java successor Jungle3D
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1057484285
which is again OpenSource and free avaiable …
and yes, i would love to change many stuff in the design,
as i allready started … with the big help and kicking ass of alban.
(yep … I needed and need more kicking ass in an unmotivated period …)
thanxs a lot
may be we can discuss things and bring something to a new level
even if its name is jogl, gl4java2 or jungle3d
… but it must be - at least - LGPL’ed !
http://gl4java.sourceforge.net/docs/overview/benefits.html
PEACE TO THE PEOPLE
cheers, sven