I’m debugging a substantial application that includes JOGL for 3D graphics. I have no problems on Windows, but on Linux some machines fail with a Segmentation Violation during a call to glVectex3f (killing the JVM). Some machines are OK with an increase in maximum memory of the JVM (-Xm) but others aren’t. Some also seem to work as long as only very small scenes are drawn.
Any help or suggestions would be appreciated.