JOGL runs on OS X 10.2.6 with Java 1.4.1 update 1

FYI, I was able to get the Sept 5 drop of the JOGL to run on my eMac (700 Mhz Geforce 2MX) with the Java 1.4.1_01 update 1 with OS X 10.2.6 (Jaguar).

About half of the examples worked, the other half did not work. I kept getting errors about some GL function not supported.

Questions:

  1. Is my Geforce 2MX not sufficient to run all of the examples or is it the Apple drivers that come with Jaguar?

  2. If the problem is the drivers, are the drivers that come with Panther (10.3) going to support the additional GL functions so that all of the examples?

  3. Some of the examples run very slowly…VertexProgWarp for example. I get about 12 FPS. This seems a little slow. Is this normal for an eMac (700 Mhz G4 with Geforce 2MX)?

Thanks and keep up the good work…

Mike

hi,

i have the same issue (some OpenGL extension are missing ?!?) with Windows and a Geforce 2 or an ATI 7500 (latest drivers). It seems this problem is not due to Os but maybe the video.
thank you for replying

A+.Panzo

JoGL on MacOSX 10.2 : COOL !!! ::slight_smile:

[quote]1) Is my Geforce 2MX not sufficient to run all of the examples or is it the Apple drivers that come with Jaguar?
[/quote]
Some of the demos require pbuffer support which is not implemented in JOGL’s Mac OS X port yet. Pbuffers are only supported in 10.3 and higher so when JOGL’s exposure of them is done then they won’t work on 10.2.

The VertexArrayRange demo won’t work on Mac OS X; the VertexBufferObject demo should once the Mac drivers have been updated with this extension.

[quote]3) Some of the examples run very slowly…VertexProgWarp for example. I get about 12 FPS. This seems a little slow. Is this normal for an eMac (700 Mhz G4 with Geforce 2MX)?
[/quote]
This is normal for MX-class hardware.