JOGL Rendering Thread

Hello ! I’m quite new with JOGL but as I tried to implement it in my rendering process as an optional hardware acceleration mode, I’ve been reading the user guide several times. I had checked my rendering-loop for how fast the JOGL could be in comparison to software mode.
It has shown that JOGL is SLOWER than software Swing rendering in windowed mode. This is quite ambigious… I can say that JOGL is then rendered faster with release prior to 1.1, when the rendering Thread occurs on a separate process than AWT, this is quite the same behaviour when rendering with BufferStrategy and multiple buffers on full-screen.
Is it in mind of a enhancement to provide BOTH AWT-THREADED AND JOGL-THREADED behaviours in future releases ? :slight_smile: