JOGL Progress Update

Dear JGO,

I thought it’s about time to send you an update, since I don’t know
if you read the JogAmp/JOGL forum.

While we had ‘fun’ at SIGGRAPH,
http://ramisantina.com/blog/?p=109

(you know the sort of hard working fun)
http://forum.jogamp.org/JOGL-Embedded-Device-Status-p1-td3261029.html#a3264149

we will (soon) release mobile device automated builds for Linux/ARM and Android/ARM
http://jausoft.com/blog/2011/08/17/jogl-embedded-device-status-p1/

You might have noticed the new Graph/UI package for Curve/Nurbs rendering
http://ramisantina.com/blog/?p=114
http://vimeo.com/21810192
http://jausoft.com/blog/2011/04/01/resolution-independent-gpu-accelerated-curve-font-rendering/

Last but not least stability and enhancements went into NEWT
http://forum.jogamp.org/NEWT-Insets-window-decoration-and-other-fixes-td3312300.html
http://forum.jogamp.org/Translucent-Window-Drawable-Support-td3305752.html
http://forum.jogamp.org/JOGL-NEWT-Stability-Changes-Insets-Position-Size-Fullscreen-ScreenMode-GLX-Extensions-Animator-Lifec-td3325050.html

We also have a ‘call for help’ in regards to ‘new’ input device for NEWT
http://forum.jogamp.org/JInput-integration-in-NEWT-td3319982.html

On the downside, no love for OSX yet … well, if somebody likes to help
here or there - feel welcome and ping us on the jogamp forum.
Wade Walker … and myself would love to coordinate efforts here for sure.

Soon (after) plugging in the Linux/ARM and Android/ARM devices to our Jenkins
continuous build system - having official builds for them, we will reach another release.

Kind regards & Cheers, Sven

… and support of Ardor3D:
http://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p3330841.html