JOGL / OpenGL 3D surface that isn't BezierSurface

Hi,

I’m fairly new to JOGL and OpenGL - but I was wondering if anyone can guide me in the right direction.

I’m currently developing something in JOGL - I want to plot a 3D surface, however I don’t want to plot a Bezier Surface / curve. What I would like to do is give a set of 3d points, I want to plot the absolute values for each point w/ no smoothing or interpolation.

Is there something in OpenGL / JOGL that would let me do that easy? If not any suggestions? I thought about drawing quads or quad strips…but I thought perhaps someone had a better way?

Thanks for lending your expertise

You might use NURBS but they are not implemented yet in JOGL. If you want, I can give you a source code that could be adapted to work with JOGL.