Hi,
some of the examples and the NASA World Wind application does not run on my Sun Ultra 45 with a XVR-2500.
Can someone test jogl or Nase World Wind on another Sparc Plattform?
Regards
Volker
Hi,
some of the examples and the NASA World Wind application does not run on my Sun Ultra 45 with a XVR-2500.
Can someone test jogl or Nase World Wind on another Sparc Plattform?
Regards
Volker
NASA World Wind requires compressed texture (DXTn) support which I would bet is what isn’t working on the XVR-2500.
Unfortunately I don’t even have one of these in house (an XVR-600 is the best I have). The base functionality of JOGL should work, but you’re going to be limited by what the graphics hardware supports.
But the XVR-2500 supports compressed texture GL_ARB_texture_compression.
What compressed texture formats does it support? What’s the output of demos.printext.PrintExt from the jogl-demos workspace?
The output is :
GL vendor: Sun Microsystems, Inc.
GL version: 2.0 Sun OpenGL 1.5 patch 120812-18 for Solaris
GL renderer: XVR-2500, VIS
GL extensions:
GL_ARB_imaging GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_shader GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shadow GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_convolution
GL_EXT_convolution_border_modes GL_EXT_fog_coord
GL_EXT_histogram GL_EXT_multi_draw_arrays
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_stencil_two_side GL_EXT_texture3D
GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_vertex_array GL_HP_occlusion_test
GL_SGI_color_table GL_SGI_texture_color_table
GL_SGIS_texture_border_clamp GL_ARB_shader_objects
GL_ARB_vertex_shader GL_ARB_fragment_shader
GL_ARB_shading_language_100
Neither GL_EXT_texture_compression_s3tc nor GL_NV_texture_compression_vtc are supported which indicates to me (and the JOGL implementation) that DXTn texture compression isn’t supported. If you can show otherwise then we can figure out how to add a code path to JOGL’s TextureIO implementation to handle this.
Hm, then I think I know why Nasa World Wind does not show the globe.
The XVR-2500 is a Wildcat Realizm 500 and this card should support the S3tc compression.
I wrote an email to the solaris developers if it is possible to enable S3tc compression in the OpenGL API for Sparc.
Thanks for your help.