JOGL on a single thread

You will need to download both jars available on this site to run the demo. You can use the binarary release from the JOGL website for your own apps. The source code included has a little, and I mean a little, documentation about how to finesse JOGL onto a single thread for all of you guys who don’t yet understand the multithreaded aspects of JOGL. It is a lot slower but if you really need to do it this way this will show you how.

It seems ok, debug version is on, removed timer, action listener, added mouse events and direct calls to gl from events and no more “java.lang OutOfMemeory”.
Basically you set glRendering thread to that of events.
I was trying the opposite. Thanks.