Hi. I recently made a parallax bump mapping sample and it worked fine with my doom 3 test texture, but I soon realized that it’s using the base texture for the heightmap texture too.
I’ve tried multiple solutions, but I can’t seem to find the error. If anyone would like to have a look at the source it’s a http://www.furi.dk/java
Just download the Displacement Mapping example and extract the source from there.
Thanks in advance
Ozak