JOGL missing some important methods

At the moment JOGL only exposes an immediate mode version of glDrawElementesInstancedEXT:

GL.glDrawElementsInstancedEXT(int, int, int, Buffer, int)

According to the OpenGL spec, this method only works with VBOs. Hence this method should accept a long instead of a Buffer. Unfortunately, JOGL does not provide a VBO version of this method.

Also, these two methods are missing entirely:

CgGL.cgSetCompilerIncludeCallback()
CgGL.cgSetCompilerIncludeString()

This makes it really difficult to combine shaders. Are there any plans to add these features to JOGL?