Hello, We have an application in my company running on Java3D and now we migrated it to JOGL for performance/memory issues, (Java3D is a general scenegraph that kills performance when large amounts of object manipulation is requested).
JOGL is great wrt Java3D but we are sure that we can get more out of JOGL!
Most of the issues we are facing are observed to be memory leaks mostly with Display list management and 2d rendering. ???
Display Lists:
1- display lists are deleted when canvas is moved/resized.
2- display lists are taking more memory than normal (compared to OpenGL) and its increasing exponentialy.
2D Rendering:
1- the text renderer is heavy and slow when a lot of tags are provided (about 100 strings).
Any help would be appreciated!