JOGL2 reference impl. is about to get an updated spec
@see http://blog.jausoft.com/2009/06/27/jogl/
Hi!
[quote]OpenGL 1.5 – 3.0, OpenGL 3.1, OpenGL ES1.x and OpenGL 2.x profiles are supported.
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There is something wrong. There are still lots of people who have graphics cards with a version of OpenGL older than 1.5 including me. It is not acceptable. JOGL 2 should provide a profile for at least OpenGL 1.3 >:(
its like with jogl 1.1.1. Just request your favourite context and use the methods which are available in the GLx interface you get. You can use the GL2 interface the same way you used it in past for your GL1.x game. GL2 does not remove anything and is feature compatible (via extensions) with OpenGL 3.0 and down to OpenGL 1.x, GL3 is the forward compatible GL3.1 and later context which removes the complete fixed function pipeline.
I don’t think there is a strong need to introduce another interface.
Oh noes!11!1!! Julien you’re going to have to stoop to using LWJGL to get 1.3 compatibility!
Cas
Hi!
Lol. LWJGL deserves better games than my “rubbish pile of shit”.
But if I find a bug reproducible under OpenGL 1.3, there will be no fix plan, won’t it?