Hi there, I have a game on the drawing boards that was originally intended to be 2D using sprites. However, I think that perhaps it would be better if it was 3D OpenGL because then it would probably run faster (through graphics card and not CPU right?), as well as allow for cool special effects and allow me to make the models in 3D modeler applications, right?
Now, I’m a complete newby when it comes to OpenGL, and I’m also currently still learning Java. However, once I finish with the basics, I’d like to choose a library to base my work on. So what would you recommend to me and why? Which library is better? Which has more promise? And which is easier to learn, yet powerful?
The game will not really use the 3-dimensions, as it will be a top-down view, and all players will be on the same z-axis, but I think that OpenGL would give me advantages over Java 2D (right?).
Thanks for any help.