JOGL: Is there a preferred screen resolution? Significant performance delta

If I render a blank screen @ 60FPS & 1024x640 & no clearing, 33 % cpu is used. 1024x620 it’s 7% - a very significant non-linear difference. Both tests are running in windows mode on a GLJPanel and have no display/init/resize code - the bare minimum. Anybody can explain this and recommend a fix?

Regards,

Monty

Avoid using GLJPanel if possible, GLCanvas is a bit faster where sometimes hardware acceleration works bad with GLJPanel.

hehe basically avoid using anything with Jsomething :slight_smile:

It is not funny on my view.