Hi there,
I am not new to Java nor am I new to OpenGL. It’s just that I have not done anything gaming related since my first few attempts some 2 years back…
As the last time I looked into Java and OpenGL I’ve been using LWJGL, I’ve been thinking I might now again try to look into the other implementation which I dropped last time as it looked too scary to me back then.
Said done I tried a few things, browsed through the few available tutorials on JOGL gaming that all cover the merest basics using the ‘FPSAnimator’ as a mean of driving the loop.
Now I am asking: Are there any non-FPSAnimator resp. Animator driven examples for a simple gaming loop with JOGL out there? It is not that I don’t appreciate the Animator, but it’s rather that I want to use JOGL really only as a wrapper, same as if I were working with OpenGL directly in a C-Language…
(Also the Animator kind of makes me back off when looking at the source code digging through classes extending classes implementing interfaces that extend other interfaces again, making me wonder even more why the FPSAnimator is based on an AnimatorBase, that bases on a GLAnimatorControl class thats based on an interface called FPSCounter…nvm)
I hope I did not offend anyone nor the forum rules by posing that question, otherwise please point me into the right direction, thanks.
Looking forward for constructive help
EDIT: having changed the title in order not to insult anyone by accident…