Hi. I am having some problems with JOGL hogging resources. When running my app everything else starts running reeeaaaally slowly.
Application useage according to taskmanager is only:
24% CPU
24MB memory (1gig available)
I notice if I introduce a sleep into my display() loop things run much faster:
try{Thread.sleep(10);}
catch (Exception e) {}
There isnt a noticeable performance drop from the application. Should I need to do this? I’m sure there must be a better way?
Another thing I notice is if I am running FRAPS (a framerate utility - google search for ino) everything is responsive with or without the sleep, and the framerate is 85 regardless.
Any ideas?