I get ‘error swapping buffer’, while i try to redraw i.e gldrawable.display() in the mouseDragged function.
no i am not using animator. could some one please help me avoid this.
I am appending the complete exception print.
-jan
net.java.games.jogl.GLException: Error swapping buffers
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.swapBuffers(WindowsOnscreenGLContext.java:140)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:193)
at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:182)
at net.java.games.jogl.GLCanvas.display(GLCanvas.java:82)
at net.java.games.jogl.GLCanvas.paint(GLCanvas.java:89)
at sun.awt.RepaintArea.paint(RepaintArea.java:177)
at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:260)
at java.awt.Component.dispatchEventImpl(Component.java:3678)
at java.awt.Component.dispatchEvent(Component.java:3477)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:456)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:145)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:137)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:100)