Another set of Jogl questions.
I’m looking at JOGL to create a professional 3D application. I’m conssidering JOGL or writing a Direct3D and OpenGL renderer as an activeX control.
I tried to run the simple vertex array range demo, all I get is a white screen. And the cg demo does not work either. (I have a GEforce4, it should work.)
What is the state of JOGL. Is it possible to write a high performance engine in it, or is it, right now, a way for java programmers to dabble in OpenGL?
It seems like there are some compatibility/stability issues, and I need to know if these will become a problem for me.
Any information would be enlightening. Thanks