JOGL easy framework source made available

Hi guys. I have often needed a simple framework for doing 3D tests so I’ve been monkeying around with some code for a while and now it has evolved into a quite usefull and stable framework so I’m presenting it to the public in hope that someone might find it useful :slight_smile:

You simple extend the frameworks huge app class and everything will be setup for you.
Also included is helper functions for textures, configuration/log file support, fullscene aa, resource load, glsl shader support, pbuffers and more + 5 examples ranging from setup over phong shading in glsl to textures and pbuffers.

The link is:

http://www.furi.dk/source/glframework.zip

Suggestions/bugs are welcome at ozak_nospam_@furi.dk

I’m working on math, camera with culling and collision add-ons such as AABBox trees and what else I need.

Not sure if this belongs in the shared code section, but as it is rather JOGL specific it ended up here.

hi,
as i have seen in your cool framework you´re using shaders.

i have a linking problem with glsl in jogl.
the shaders compile well, but after linking the glGetInfoLogARB returns the following message:
“Not all shaders have valid object code.”

did that ever occured to you?

i´m using an ati radeon x800 pro

maybe you can help :slight_smile:

thanx,
pako

Can you run my example? If so, try to see how it differs from yours :slight_smile:

hi,
i already run your example and it works.
i had no time to figure out the differences, but at least i know that it should work.
so thanks again for your framework.

pako