Whenever I render anything about 10.0f away, it is not shown. Is there any way that you can set how far you see, or should I just scale down everything?
gl.glBegin(GL.GL_LINES);
gl.glVertex3f(-0.5f, 0.0f, -10.0f);
gl.glVertex3f(0.5f, 0.0f, -10.0f);
gl.glEnd();