JOGL Chapter 2 Online

Dear All,

I’ve just added a second chapter on JOGL to the Killer Game Programming in Java website at http://fivedots.coe.psu.ac.th/~ad/jg/. You’ll find it about halfway down the page.

This chapter uses the active rendering framework of chapter 1 to implement a simple 3D world. It includes transparent images as textures, 2D overlays, bitmap and stroke fonts, a skybox, a billboard, keyboard navigation, an orbiting earth, and a few small extensions to the framework.

Comments are appreciated.

  • Andrew

thanks for all Andrew: for jogl chapters and especially for m3g chapters :slight_smile:

Thanks a lot man for what you are doing to help the community. These jogl chapters come right on time.

Thanks for the kind comments.

If people have suggestions for more JOGL stuff, please tell me.

  • Andrew

Damn…i wish my java professor…heh…nice work!!! :smiley: