Dear All,
I’ve just added a second chapter on JOGL to the Killer Game Programming in Java website at http://fivedots.coe.psu.ac.th/~ad/jg/. You’ll find it about halfway down the page.
This chapter uses the active rendering framework of chapter 1 to implement a simple 3D world. It includes transparent images as textures, 2D overlays, bitmap and stroke fonts, a skybox, a billboard, keyboard navigation, an orbiting earth, and a few small extensions to the framework.
Comments are appreciated.
- Andrew