Hi All,
I’m trying to find a introductory tutorial that covers 2D game graphics.
Basicaly, I want to be able to modify my current Graphics2D sprite class to use JOGL to draw the image (.png format with alpha) to the screen, and to be able to rotate, scale, translate, etc it.
My reasoning for wanting to switch to JOGL is to allow more complex blending of images (alpha, additive, subtractive, etc) and also to take advantage of the hardware accelleration.
For a bit of context, I’m coming from Microsoft XNA/C# and Java’s Graphics2D classes.
Can anyone give me some pointers to get me started?
Thanks all,
Matt