JOGL Beginner

Hi All,

I’m trying to find a introductory tutorial that covers 2D game graphics.

Basicaly, I want to be able to modify my current Graphics2D sprite class to use JOGL to draw the image (.png format with alpha) to the screen, and to be able to rotate, scale, translate, etc it.

My reasoning for wanting to switch to JOGL is to allow more complex blending of images (alpha, additive, subtractive, etc) and also to take advantage of the hardware accelleration.

For a bit of context, I’m coming from Microsoft XNA/C# and Java’s Graphics2D classes.

Can anyone give me some pointers to get me started?

Thanks all,

Matt

[edit] Slick http://slick.cokeandcode.com/ was the 2d one

why not just go for a 2d java games library like Slick2d? its hardware accelerated by (OpenGL) and will likely save you time by providing lots of code on top of opengl that you’d otherwise need to write. It provides png loaders, sounds loaders, etc and the API is also very similar to java2d so as you already know how to use that, you’d not need to learn much new API.