JOGL Applets & software accelerated JOGL Apps

I have written a JOGL Applet doing some simple animation. It Runs perfect in my machine obviously because I’ve got all the libraries installed in my machine.

But when I access my webpage (containing the same applet) from a client it crashes. I suspect its because the JOGL libraries are not installed in the client.

Can anyone help me how to overcome this problem since I do not want users to spend tremendous amount of time downloading the libraries in order to get this thing working.

In other words can I write a software accelerated JOGL application for the benefit of those machines which do not JOGL libraries? Any examples?

Applets are dead. Long live WebStart!

I suggest you search for “applet” in the JOGL forum. Remember to set days to 700 (it defaults to only searching the last week).

IIRC getting applets to use JOGL is a PITA (pain in the ****). JOGL requires unrestricted access - very dangerous (tongue in cheek) - which would violate the safety/sandbox aspects of applets.

There are things you can do to make applets work, but they require collusion from your users. Easiest for you is to tell your users to manually edit their java install and grant your applet special permissions. But that’s bad in most cases so you should look into signing etc instead.

However…with JOGL etc your life is easier if you just use webstart.

PS @ Backmask : welcome to the revolution… ;D

[quote]PS @ Backmask : welcome to the revolution…
[/quote]
I have been fighting in the front lines for some time now ;D

Ah…Nuclear War? ::slight_smile:

/me hopes no-one will notice that one of his own games is non-webstarted too, and promises to remove it from JGF and fix it once JGFv3 is up!

Hey thats not fair… I completed that game before Web Start was stable enough to use ;D

But I know I could make a webstart version. Have though about it but I really want to completly remake the game, just need to find some time and motivation.