JOGL applet

HI…I’m from Russia and my english is not well therefore I beg your pardon…I have a big problem…
I write jogl applet but it is don’t compiling…it is give applet not initialized…can you help me and show my mistake please?


import java.awt.*;
import java.awt.event.*;
import java.util.Random;

import net.java.games.jogl.*;
import net.java.games.jogl.util.GLUT;

import javax.swing.*;

public class OpenglApp extends JApplet {
  static Animator animator = null;
    

  static class Renderer
    implements  GLEventListener, MouseListener, MouseMotionListener
  {
    private float	xrot = 0;
    private float	yrot = 0;
    private float	z = -3.8f;
    private int prevMouseX, prevMouseY;
    public boolean mouseRButtonDown = false;
    Random random = new Random();
    public float x1 =0.2f;
    public float y1 = 0.1f;
    public float z1 = 0;
    public float n =2;
    public float k = 2;
    public float l = 2;
    public float a1 =0.4f;
    public float b1 = 0.1f;
    public float c1 = 0.3f;     //  A0,B0,C0,1,-C-A/B,B
    public float A = 1;  //random.nextInt(3);
    public float B = -l-n/k;  // random.nextInt(3);
    public float C = k;
    public float D = -A*a1-B*b1-C*c1;

    public void display(GLDrawable gLDrawable)
    {
      final GL gl = gLDrawable.getGL();
      final GLU glu =  gLDrawable.getGLU();

      DrawLine drawline = new  DrawLine();
      DrawPlane drawplane = new  DrawPlane();
      DrawString drawstring = new DrawString();
      DrawAxes drawaxes = new DrawAxes();

      gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
      gl.glLoadIdentity();
      gl.glTranslatef(0.0f, 0.0f, this.z);
      gl.glRotatef(-90, 1.0f, 0.0f, 0.0f);
      gl.glRotatef(-100, 0.0f, 0.0f, 1.0f);
      gl.glRotatef(15, 0.0f, 1.0f, 0.0f);
      gl.glRotatef(xrot, 1.0f, 0.0f, 0.0f);
      gl.glRotatef(yrot, 0.0f, 1.0f, 0.0f);
      gl.glClearColor(1,1,1,1);
      float fLightPos[]  = { -100.0f, 100.0f, 50.0f, 1.0f };  // Point source
      float fNoLight[] = { 0.0f, 0.0f, 0.0f, 0.0f };
      float fLowLight[] = { 0.25f, 0.25f, 0.25f, 1.0f };
      float fBrightLight[] = { 0.2f, 0.2f, 0.2f, 0.2f };
      gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, fNoLight);
       gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, fBrightLight);
      gl.glLightfv(gl.GL_LIGHT0, gl.GL_SPECULAR, fBrightLight);
      gl.glEnable(gl.GL_LIGHTING);
      gl.glEnable(gl.GL_LIGHT0);
      gl.glEnable(gl.GL_COLOR_MATERIAL);
      gl.glColorMaterial(gl.GL_FRONT, gl.GL_AMBIENT_AND_DIFFUSE);
      gl.glMaterialfv(gl.GL_FRONT, gl.GL_SPECULAR, fBrightLight);
      gl.glLineWidth(1);

      drawaxes.Axes(gl,10,1.2f,xrot,yrot);
      gl.glColor3f (0.0f, 10.0f, 10.10f);
      gl.glLineWidth(1);
      drawplane.Plane(gl,0.8f,A,B, C, D);
      gl.glLineWidth(2);
      gl.glColor3f (110.0f, 0.0f, 0.0f);
      drawline.Line(gl, 0.8f ,x1,y1,z1,n,k,l);


        gl.glPushMatrix();
        gl.glLineWidth(1);
        gl.glColor3f (0.0f, 0.0f, 0.0f);
        gl.glTranslatef(a1,b1,c1);
        gl.glRotatef(yrot, 0.0f, -1.0f, 0.0f);
        gl.glRotatef(xrot, -1.0f, 0.0f, 0.0f);
        gl.glRotatef(15, 0.0f, -1.0f, 0.0f);
        gl.glRotatef(-100, 0.0f, 0.0f, -1.0f);
        gl.glRotatef(-90, -1.0f, 0.0f, 0.0f);
        drawstring.String(gl, GLUT.STROKE_MONO_ROMAN,0.01f, 0.01f, 0.01f, "M("+ x1+","+y1+","+z1+")");
        gl.glPopMatrix();
        gl.glPointSize(4f);
        gl.glBegin(GL.GL_POINTS);
            gl.glVertex3f(a1,b1,c1);
        gl.glEnd();

  }

   public void init(GLDrawable gLDrawable)
    {
      final GL gl = gLDrawable.getGL();
      gLDrawable.addMouseListener((MouseListener) this);
      gLDrawable.addMouseMotionListener((MouseMotionListener) this);
    }

	 public void reshape(GLDrawable gLDrawable, int x, int y, int width, int height)
    {
      final GL gl = gLDrawable.getGL();
      final GLU glu = gLDrawable.getGLU();

      if (height <= 0)
           height = 1;
      final float h = (float)width / (float)height;
      gl.glViewport(0, 0, width, height);
      gl.glMatrixMode(GL.GL_PROJECTION);
      gl.glLoadIdentity();
      glu.gluPerspective(45.0f, h, 1.0, 20.0);
      gl.glMatrixMode(GL.GL_MODELVIEW);
      gl.glLoadIdentity();
    }

      public void displayChanged(GLDrawable glDrawable, boolean b, boolean b1) {
          //To change body of implemented methods use File | Settings | File Templates.
      }


      public void mouseDragged(MouseEvent e) {
        int x = e.getX();
        int y = e.getY();
        if (mouseRButtonDown) {
           xrot = (float)(x - prevMouseX);
           yrot = (float)(y - prevMouseY);
        } else {
           prevMouseX = x;
           prevMouseY = y;
         }
}

      public void mouseMoved(MouseEvent e) {
          //To change body of implemented methods use File | Settings | File Templates.
      }

      public void mouseClicked(MouseEvent e) {
          //To change body of implemented methods use File | Settings | File Templates.
      }

      public void mousePressed(MouseEvent e) {

         prevMouseX = e.getX();
         prevMouseY = e.getY();
         if ((e.getModifiers() & e.BUTTON3_MASK) != 0) {
         mouseRButtonDown = true;
         }
       }

      public void mouseReleased(MouseEvent e) {

         if ((e.getModifiers() & e.BUTTON3_MASK) != 0) {
         mouseRButtonDown = false;
         prevMouseX = e.getX();
         prevMouseY = e.getY();
        }
    }

      public void mouseEntered(MouseEvent e) {
          //To change body of implemented methods use File | Settings | File Templates.
      }

      public void mouseExited(MouseEvent e) {
          //To change body of implemented methods use File | Settings | File Templates.
      }


  }

    public void main()
       {

         //Frame frame = new Frame("My First Polygon");
         GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
         canvas.addGLEventListener(new Renderer());
         JApplet applet = new JApplet();
         applet.add(canvas);
         applet.setSize(700, 700);
         animator = new Animator(canvas);
           animator.start();
         applet.start();



       }

  public void start() {
     // animator.start();
  }

    public void stop() {
    //   animator.stop();
    }



}

You are apparently using an old tutorial for JOGL - the import namespace is wrong. See http://www.java-gaming.org/forums/index.php?topic=17078.msg133877#msg133877 for more information. For an Applet you may want to use the JNLPAppletLauncher (https://applet-launcher.dev.java.net/). You can find a working example for a JOGL applet here: https://jogl-demos.dev.java.net/applettest.html. The source code for this is included in the jogl-demos source available from here: https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=6750&expandFolder=6750&folderID=7729 (click on the most recent release-folder to show the files)

As a side note: try to get comfortable with an IDE like Eclipse or Netbeans.