The JOGL Animator class really screwed up on my computer… Let me try to explain…
The symtoms:
My project runs fine on 4 other Windows machines and 1 Linux machine I’ve tried. However, on my Windows machine, it freezes and locks up my whole computer for about 5-10 seconds every time I put my mouse over the window or touch a key. This leads me to believe that there is something wrong with the window receiving events. It must have something to do with the Animator class because this does not happen if I disable the Animator class in my code.
I am using window code from the NeHe tutorials. The problem occurs in all of the Nehe tutorials I’ve tried. It also used to occur in the official JOGL demos but after removing all traces of Java from my system and reinstalling JDK 1.4.2_07 the JOGL demos work fine. My code and the NeHe code still does not, however.
I have tried compiling on another machine and running it on mine, and it still does not work. This leads me to believe there is something wrong with my JVM, but I can’t imagine what. Weird how reinstalling the JVM fixed the official JOGL demos but not my stuff…
My C++ OpenGL demos work fine, so I doubt it has anything to do with drivers/OpenGL.
I do not believe this to be a hardware issue but I will post my specs to assure you:
AMD AthlonXP Barton 2500+
1024MB DDR 333 RAM
WindowsXP SP2
I am using the exact same JOGL version as the other Windows machines (copied the dll/jar over directly). I’ve also tried the newest beta release on the release server (though I haven’t tried CVS).
Any guesses? Perhaps someone can point me to instructions on how to completely remove all traces of Java from my machines? (So far all I’ve done is use the uninstaller and then delete the leftover directories).
Thanks for your help!
-Kevin Wood