Hi all,
In finalizing our basic JOGL chapter, I want to check to make sure we hit all the significant JOGL/OpenGL programming differences.
For those of you that have hacked out any JOGL code, what was a difference between straight OpenGL code you’ve used/written/seen?
We have the obvious, such as ByteBuffers, but I would like to hear some that maybe tripped you up to included.
After a few posts I’ll post our standing list, and maybe this can be folded into a FAQ somewhere.
Thanks to all!