Hi guys,
I am working on my project and when i create the Canvas3DWrapper using jogl like this
Canvas3DWrapper canvas = Canvas3DWrapper.createStandalone(Canvas3DWrapper.OpenGLLayer.JOGL, Canvas3DWrapper.Resolution.RES_800X600, "Game");
I get low frames per second (and a lot of lag) and if use lwjgl instead of jogl then i get a boost of 33% frames (and no lag at all) but the picking system doesnt work properly (This dont happen when i use jogl)
By that i mean when i click on a object when using lwjgl it doesnt return that shape i clicked in but some other near it
Do you have any idea about why when using LWJGL it does not return the shape that i clicked?
The problem with jogl is related with my video card?
I have a ATI Radeon 9250 128mb