Hi all, my name is David and I’ve been working on a game called Empire & State for a couple years now.
We are currently in open beta and are aware that we are losing users either due to either an improper jogl implementation, or existing hardware compatibility issues with jogl. We don’t currently have a compatibility lab, so in an attempt to think outside the box I was wondering if I could enlist your guys’ help in letting me know if you can run the game – and if not perhaps get me some feedback as to the nature of the problem. It’s free to sign up, and you can try it out here: http://www.empireandstate.com/ OR if you don’t want to signup: http://game.empireandstate.com/
One crash in particular that I’ve been seeing from some of our users has been this one:
GLProfile glprofile = GLProfile.getDefault();
java.lang.NullPointerException
javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1584)
javax.media.opengl.GLProfile.isGL4bcAvailable(GLProfile.java:151)
javax.media.opengl.GLProfile.glAvailabilityToString(GLProfile.java:242)
javax.media.opengl.GLProfile.glAvailabilityToString(GLProfile.java:310)
javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1283)
javax.media.opengl.GLProfile.access$000(GLProfile.java:71)
javax.media.opengl.GLProfile$1.run(GLProfile.java:117)
java.security.AccessController.doPrivileged(Native Method)
javax.media.opengl.GLProfile.initSingleton(GLProfile.java:115)
javax.media.opengl.GLProfile.validateInitialization(GLProfile.java:1428)
javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1580)
javax.media.opengl.GLProfile.get(GLProfile.java:623)
javax.media.opengl.GLProfile.getDefault(GLProfile.java:480)
javax.media.opengl.GLProfile.getDefault(GLProfile.java:486)
com.novel.tech1.client.module.GraphicsModule.initialize(GraphicsModule.java:134)
Any feedback / help would be greatly appreciated,
Thanks!

