JOGL 2 - OpenMax?

I’ve been looking a little at JOGL 2 and noticed some references to OpenMax. My question is, what level of support exists in JOGL 2 for OpenMax and can that be leveraged in JOGL on the Desktop to play video?

The current OpenMAX ‘hack’ is preliminar and only tested on the APX2500 (NV) and ES2.0.
A proper binding usable for desktop and mobile will follow up, it only needs more time and love :slight_smile:
Currently plugin3 and JOGL2 fixes have priority.

The next OpenMAX step shall be to remove the NV dependencies, using desktop GL3 sync objects and if decode
to texture is not available, add a ‘copy to texture stage’.
For desktop, I think we shall use bellagio as a implementation.
Any volunteers and ideas ?

I would offer to help, but my experience with OpenGL is not yet to the extent that I would be anything but a burden I think.

I do appreciate the response though. BTW, what’s “plugin3”?