Hi!
Android already has its own OpenGL-ES binding but is it possible to use the EGL profile on such a system?
Hi!
Android already has its own OpenGL-ES binding but is it possible to use the EGL profile on such a system?
Seriously - why would you want to?
Cas
Write once, run anywhere.
That died years ago, and it was never really what it was about, anyway. I think it all boiled down to “use the same tools anywhere”.
Cas
YES … of course.
My next pet project task will be to deploy it (again) on mobile devices:
…
Android is Linux, isn’t it … ?
The only question here is which JVM …
Read the JOGL2 spec, which lists supported ones …
There is no true JVM on Android, it is a Dalvik Virtual Machine that uses its own kind of bytecode but that supports the features of Java SE.