JOGL 2 + Android???

Hi!

Android already has its own OpenGL-ES binding but is it possible to use the EGL profile on such a system?

Seriously - why would you want to?

Cas :slight_smile:

Write once, run anywhere.

That died years ago, and it was never really what it was about, anyway. I think it all boiled down to “use the same tools anywhere”.

Cas :slight_smile:

YES … of course.

My next pet project task will be to deploy it (again) on mobile devices:

  • Linux based
  • WinCE based
  • ES1/ES2 (NV and OMAP3430)

Android is Linux, isn’t it … ?

The only question here is which JVM …
Read the JOGL2 spec, which lists supported ones …

There is no true JVM on Android, it is a Dalvik Virtual Machine that uses its own kind of bytecode but that supports the features of Java SE.