Hi,
I need to choose sound API for my game, should I choose joal or something else.
By now I used AudioClip.play() for playing sounds but it’s performance is poor, it consumes to much of procesor time. Is joal better?
Hi,
I need to choose sound API for my game, should I choose joal or something else.
By now I used AudioClip.play() for playing sounds but it’s performance is poor, it consumes to much of procesor time. Is joal better?
Interesting question because I’ve asked (to myself) the same…
Since high profile games like Unreal Tournament 2003 and Jedi Outcast use OpenAL I think OpenAL (and hence JOAL) is good.
However, let’s wait what the Java experts say…
Yes, except this question I have another one:
If I choose to use joal, how stabile is it, is it mature enough to use it in game developement?
Well, the OpenAL binding in LWJGL (http://lwjgl.org) works fine for commercial games, so I think that JOAL would too…
I would not count on it.
There was a thread some time ago that said, that JOAL had a problem with (don’t know any more, sorry) that LWJGL didn’t. In my opinion LWJGL is more evolved and stable.