JNWN Project Approved!

The following project has been approved:

Is this related to this: http://nwn-j3d.sourceforge.net/index.php?

Kev

[quote]Is this related to this: http://nwn-j3d.sourceforge.net/index.php?
[/quote]
I have heard about it first time today, but I hope that project owner will use some of my code - maybe it is not very pretty, but works and could give a good headstart.

BTW, more details could be useful here - java3d, xith3d, jme ?

Considering the developer, I’d guess JOGL, or maybe JOGL/Xith3D! ;D

voted no.
lacks of infos & docs. Moreover, i’m suspicious about its feasibility.

[quote] Moreover, i’m suspicious about its feasibility.
[/quote]
Rendering map with objects/items/etc should take max 100 hours of work if you will use java3d and use my loader. Somebody already have done part of it
http://xmud.sourceforge.net/screenshots.html
(top screenshots, below are ones using old engine).

Walking the map is totally different thing - interactions between walkmeshes for tiles/placeables are non trivial in NWN. Pathfinding is even worse there - I suppose it is single most complicated part of Aurora engine.

I vote yes. I have confidence that Jeff knows what he’s getting himself into.

FWIW, I’m also building a game that can use aurora toolkit constructed data. It’s already v0.2 and being built in jME.

Ah, is your project open source?

Kev

Excuse the ignorance, but what will my vote help decide? Whether the proposal is allowed to become an official java games project at https://games.dev.java.net/ ?

Actually I just dropped by there and there aren’t any projects. I thought I remembered there being some.

Dr. A>

[quote]Ah, is your project open source?
[/quote]
Not at the moment, but we aren’t planning on making money on it so it’s a possibility.

Hey Guys,

Sorry, just realized this was here.

Short answer: Yes. Im using the existing NWN MDL loader to load tiles and models. Its existance is aprt of what convinced me thisp orjectw as doable, so thanks much.

Im using J3D because I have no urge to write a whole render engine. (The fact that Paul Byrne sits about 20 feet from me at Sun makes it particularly convenient.)

I havent finalized on input or audio tech yet. Using the J3D buitl in stuff is convenient but obviously I have a slight bias to trying to use JInput and JOAl instead.

Im not sure what peoplwe ant tos ee sicne I can’t upload til this is approved, can I? Docs are minimal but there is already an existing NWN Resource Manager code base I have done along with a skeletal resource browser that is awating upload.

I took a look at X-Mud btw. Its inetresting but he really seems to be focusing pretty heavinly on full end to end design. No offense but the screne shots suggest all that is being laoded is texture and geometry currently and that its doing a very primative render. As such id rather focus myslef on getting a good, high image quality basic client done myself. The goal is to meet or beat NWN graphics.

In the end I want to share this code. I thought I’d offer it to our community first but if you don’t want it, no biggie, I’ll just head on over to Sourceforge.

JK

Just realized that i don’t need to await approval to upload.

Code is uploading now.

Note:

CVS is screwed up as only CVS can be. Currently the onyl real directory is the com dir. Everything else is garbage.

Im asking AT to wipe it at whch point I’ll recreate it clean.

JK

Oh, and to run my resource browser test, cd to the nwn directory and do: java com.worldwizards.nwn.resbrowse.ResourceBrowser.

It currently automatically loads all resources refenced by a .key file in the working dirctor. Yo ucan use the laod file option to load addition ERF type fiels into the respource base (.erf and .mod are both ERFs.)

Viewers are only implemented currently for resources of type Image (tga and bmp but yo uneed to install imageio loaders for those types to see them), INI (ini, tls and some others) and text (nss and some others.)

JK

[quote]thisp orjectw as doable
[/quote]
;D

Followup guys.

Have just discovered that the existing NWN model loader only loads ascii, not binary format .mdl files.

Anyone have a lead on docs for the binary format??

bioware are a nasty company. look at what happen to
the real team that made NW and BG… they made what
bioware are today- and then d*cked the real nice dudes
at InterPlay. i say FU** UM! out of date tools anyways.

Jeff i can ask the dudes who made the game if u still
want to make a loader for kicks?

[quote] Anyone have a lead on docs for the binary format??
[/quote]
Jeff,

There’s source for a model compiler at http://www.torlack.com/index.html?topics=nwntools_readme

Not looked at it, but it got him a job with bioware :wink: