jMonkeyEngine 3 SDK Alpha3 released - Terrain and networking now in core

Cross-platform Java game engine jMonkeyEngine 3 has officially tagged a third ALPHA release ready for download. Highlights include the major additions of terrain and networking components, as well several new plugins and overall improvements to the jMonkeyPlatform.

This leaves only one last release in the alpha-phase until BETA begins and the API is frozen. If you’ve been pondering on some daring API-breaking suggestions you’d like to propose, now would be the ideal time for it.

New Features

jMonkeyEngine 3 Core

  • Terrain system
  • Networking System
  • Blur filter
  • Glow map textures
  • Bullet physics now an AppState (easily create/switch multiple physics spaces)
  • More/Updated tests
  • Local updates (no more rootNode.updateGeometricState())
  • Fixes (AssetLinkNode, Collision etc…)

jMonkeyPlatform

After some months in hibernation the OpenGL ES 2 renderer for Android is once again picking up momentum. An official announcement about the renewed jME-Android endeavor will be published soon, provided development remains stable.

I looked at your “networking system”. Please add the copyright notice from JGN, which your code is based upon, to the BSD license header. Also, I would ask you to kindly put back my @author javadoc tags from the code you removed it from. It isn’t nice to take other peoples code, take their name off of it, and replace it with your name. Are you serious?
http://www.badlogicgames.com/wordpress/?p=1240

That looks really great! :smiley:
…It reminds me of Unity3D but I’d much rather work with this! :stuck_out_tongue: The GME looks so neat!