jME 0.7 is released.
New Features:
Model loading has been revamped. The only model format supported by jME is .jme, it’s internal format. However, there now exists many exporters to convert formats, including: ASE, 3DS, MD2, MD3, Milkshape, and OBJ.
Render Queue has been added. Now scene nodes can be tagged as either opaque objects, transparent objects, or screen objects. The queue will then order the objects for proper rendering. Those tagged as opaque will be rendered first (front to back), those tagged as transparent will be rendered next (back to front), last screen elements will be rendered.
Pixel shader support has been added with the Fragment Program state.
Game UI has been added. Meant as a compliment to the widget library, the UI code allows for quick creation of game menus and in game displays.
Many bug fixes and optimizations have also been made.
Documentation has been improved, javadoc of existing code has been greatly improved. A Starter’s Guide rough draft has been written, to give a very in depth tutorial on the features of jME.
Relevant links:
downloads: https://jme.dev.java.net/servlets/ProjectDocumentList?folderID=0&expandFolder=0&folderID=148
Starter’s Guide: http://www.mojomonkeycoding.com/beginner/Starter.pdf
Javadoc: http://www.mojomonkeycoding.com/doc
Webstart Tech Demos: http://www.mojomonkeycoding.com/index.php?option=content&task=view&id=10&Itemid=33
Linux users, please let me know if you have trouble with the webstart links.