jME 0.6

jME 0.6 is out now. You can get complete info at www.mojomonkeycoding.com but the biggest additions are: level of detail for all objects (Discrete and continuous), terrain and render to texture support (Imposters). Lots of other additions as well. If you want to play with webstart demos check out: http://www.mojomonkeycoding.com/jmedemo.html

Feel free to let us know what you think on the boards (positive and critical comments welcome, but positive preferred :wink: ).

Your libs looks more and more awesome ! I think I’m gonna stop coding my 3d engine and use your’s to develop my game :stuck_out_tongue:

I’m gonna check this out !

Chman

Looks really great! What is/will the license form be? And is it done using LWJGL, JOGL or your own stuff?

The license is BSD and right now it’s using LWJGL. The Rendering system is abstracted away to allow for any renderer (once the interface is implemented for the renderer that is). We went with LWJGL due to familiarity and at the time the lack of swap buffers in JOGL turned us off.