I’m having an issue where as I rotate my scene individual points in my terrain mesh seem to move slightly causing a weird “jumping” or “jittering” artifact. I only notice this issue when the camera is less than 300 units away from the scene’s focus (and the terrain). Has anyone seen anything like this before or have any ideas about how to solve it?
The terrain is broken up into tiles which are drawn as triangle strips. The tiles are not being recalculated between draws, the points are calculated once and then redrawn whenever it is determined that they are on screen.