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Is jinput still active?
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Will jinput support DX 10 in near future?
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It’s better for us to compile jinput rather than using the nightly build, but where is
net.java.games.util.plugins.*;
Best Regards
JIA Pei
Is jinput still active?
Will jinput support DX 10 in near future?
It’s better for us to compile jinput rather than using the nightly build, but where is
net.java.games.util.plugins.*;
Best Regards
JIA Pei
I still work on JInput, when I have time. It’s being used in a number of projects (LWJGL, which in turn is used in JMonkey engine and ardor. also in project wonderland). I know of commercial environments where it is in use also. The lack of commits recently might suggest that it does what it’s designed too
Is there a particular feature that is missing in the current implementation that is only present in DX10?
look at JUtils, also on java.net.
HTH
Endolf
Thank you very much for your prompt reply!!!
In fact. no special features. Just because I don’t want to use those dx8 staffs released together with jinput, since I’ve already installed native dx10 locally.
Thank you so much !!!
Cheers
JIA Pei
HTH
Endolf
[/quote]
I modified “native\build.xml” a bit to make sure libraries are correctly located.
However, jinput Compiling Errors continue:
compile_dir:
[echo] C:\jiapei\MyPrograms\Eclipse\jinput\plugins\common\src\native
[echo] sdkhome: C:\Program Files\Microsoft SDKs\Windows\v6.1
[echo] dxhome: C:\Program Files\Microsoft DirectX SDK (March 2009)
[echo] target arch: x86
compile_dir:
[echo] C:\jiapei\MyPrograms\Eclipse\jinput\plugins\windows\src\native
[echo] sdkhome: C:\Program Files\Microsoft SDKs\Windows\v6.1
[echo] dxhome: C:\Program Files\Microsoft DirectX SDK (March 2009)
[echo] target arch: x86
compile_dir:
[echo] C:\jiapei\MyPrograms\Eclipse\jinput\plugins\windows\src\native\raw
[echo] sdkhome: C:\Program Files\Microsoft SDKs\Windows\v6.1
[echo] dxhome: C:\Program Files\Microsoft DirectX SDK (March 2009)
[echo] target arch: x86
compile_dir:
[echo] C:\jiapei\MyPrograms\Eclipse\jinput\plugins\windows\src\native\dx8
[echo] sdkhome: C:\Program Files\Microsoft SDKs\Windows\v6.1
[echo] dxhome: C:\Program Files\Microsoft DirectX SDK (March 2009)
[echo] target arch: x86
link:
[echo] C:\Program Files\Java\jdk1.6.0_16\jre\lib
[echo] dxhomelib: C:\Program Files\Microsoft DirectX SDK (March 2009)\Lib\x86
[echo] sdkhomelib: C:\Program Files\Microsoft SDKs\Windows\v6.1\Lib
[echo] target arch: x86
BUILD FAILED
C:\jiapei\MyPrograms\Eclipse\jinput\build.xml:104: The following error occurred while executing this line:
C:\jiapei\MyPrograms\Eclipse\jinput\build.xml:63: The following error occurred while executing this line:
C:\jiapei\MyPrograms\Eclipse\jinput\plugins\windows\build.xml:50: The following error occurred while executing this line:
C:\jiapei\MyPrograms\Eclipse\jinput\plugins\windows\src\native\build.xml:91: The following error occurred while executing this line:
C:\jiapei\MyPrograms\Eclipse\jinput\plugins\windows\src\native\build.xml:35: apply returned: -1073741515
The reason seems to be around line 35
<apply dir="." parallel="true" executable="cl" failonerror="true">
of file
..\jinput\plugins\windows\src\native\build.xml
BUILD FAILED
C:\jiapei\MyPrograms\Eclipse\jinput\build.xml:104: The following error occurred
while executing this line:
C:\jiapei\MyPrograms\Eclipse\jinput\build.xml:63: The following error occurred w
hile executing this line:
C:\jiapei\MyPrograms\Eclipse\jinput\plugins\wintab\build.xml:16: Compile failed;
see the compiler error output for details.
This seems to tell there is something wrong around line 16
<javac srcdir="src/java" destdir="classes" debug="true" deprecation="true" source="1.6" target="1.6">
of file
..\jinput\plugins\wintab\build.xml
How to modify the build.xml to make jinput compilable?
Cheers
JIA Pei
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