Hello, 2 days ago i implemented JInput and mapped all buttons, DPAD and different AXIS, but i am having issues with Analogic AXIS, for example: when i move the stick on Y AXIS i am also having events on X AXIS, so when i try to move the player on Y AXIS is moved as well on X AXIS because of that.
what is the best approach to prevent this?, i am using Jinput 2.0.9 btw, horseman obviously.