JGO mission

As a relatively new member and newbie cube world enthusiast, I was pondering how members of JGO view the community.

This is somewhat related to the post regarding the join-up process.

What would you say are the primary things the JGO offers…or what it wants to offer…

Education, Information, Socialisation, inspiration, or appreciation…

(There may be more I have not thought of)

As a new member I have received all of the above. What have you got from this and what do you feel the JGO should offer!

A great community, I would say.

So many people to talk to. I thought I would never find a decent group of people to talk to, who know java.

JGO needs a mission like a fish needs a bicycle.

The best things in life are not goal oriented. As long as the forum is inclusive, friendly and informative I’ll post here, but please don’t put that in the mission statement! These things should be organic and cannot be emulated by directive instructions.

Hang on, I thought our mission was: “To explore strange new libraries, to seek out new algorithms and new methodologies, to boldly go where no coder has gone before”. Don’t tell me I’ve been wasting my time - splitting the infinitive isn’t easy!

I just bought my fish a bicycle.

Our missions are clear:

  • Live
  • Make games and populate Showcase
  • Help newbies
  • Talk, talk, and chit chat
  • Keep Riven happy

Ha ha ha, that’s a good one :slight_smile:

A mission is fruitless, but an intention to keep the forum awesome is good enough. That is done in many ways, including having the occasional huge disagreement with flaring temperaments to keep the blood pumping and the ever so important programmer’s ego in-tact. When it is too quiet one just has to drop a Maven or Eclipse bomb and off we go.

It is an old feminist saying: a woman needs a man like a fish needs a bicycle :slight_smile:

What you say Is true, there does not need to be a mission, and I think I chose that topic title poorly. Because really I just wanted to know what people thought about the community, especially as members where discussing the test needed to join.

Thank you for that it encapsulates everything! :slight_smile:

Yea, the forum is awesome, I have used it for info way before I ever joined.

Eclipse or Netbeans?

When I started out with programming a couple of years ago I used it to learn things. Nowadays it is mostly to get motivation and to meet nice people.

Mike

I agree with the motivation, when you are isolated from other programmers the forum provides access to a community of people who also want to code and develop ideas. People do seem friendly on here and offer help.

Help and get help(a lot ::slight_smile: ) , and do some general discussion here and there
oh and the WIP zone, i see it as one of the best motivation source, getting feed backs from real game developer (we are 8) ) is really motivated either it was an appreciation or a critic .

I would add feedback/criticism. It’s very hard to look objectively at your own game, and even harder to see it from the perspective of someone who’s playing it for the first time. If you can get some friends to try it and watch them play, that helps a lot; but it’s also good to get comments (hopefully constructive) from people who understand game development.

I think that I had to become more “mature” to look my creations with some more hindsight. I’m used to have some complaints from players who are too lazy to read the instructions. Some people who don’t understand game development can underestimate the efforts required to create a complete game and the difference between computer programming and computer graphics. Poor graphics don’t mean that a developer is bad, it just indicates that he doesn’t have good skills in graphics. Those people don’t (often) understand that adding a multi-player mode can require a major rewrite if the game was not designed to support it and some young computer artists don’t understand that I need more than a single key frame to add a weapon into my game.