JGO Community Made Game

I apologize ahead of time if something like this has already been discussed.

Just out of curiosity, aside from being a nightmare to organize, why doesn’t the entire JGO community combine minds to make a polished game?

Last time this was attempted, we settled at a space trader game with crop rotation. Seriously.

Needless to say, it was a failure right from the start.

Haha that is unfortunate, luckily that satisfies my curiosity though, thanks.

You know, mankind has a history of trying things that don’t work over and over. I think I might live to see another attempt.

Cheers :smiley:

The underlying problem was that everybody wanted something else and nobody wrote any substantial amount of code.

ooo… do you still have a copy of the game you attempted to make as a community? :point:

Yeah, I can’t imagine this working out if we tried it now. All of us have very different ideas on how to design things and it’ll probably end up exactly how Riven stated. No one writes any code… (Just trying to decide whether to program in Java2D, LWJGL, or JOGL would cause a huge discussion :P.)

Solution: you’ll all use LibGDX.

Cheers! :smiley:

@Sickan

You are correct, I was referring to how I was satisfied on why community projects were not being tried out. Not that I do not like to take risks.

Let’s all start programming Diablo 3 in libgdx. We’ll call it “Satan’s Trimester” to avoid copyright infringement. We can’t screw it up more than Blizz did.

Actually, yes we can. One word…ALIENS!

One more thing: We’d need art and sounds.

Unless someone willing to do it at a acceptable rate, we’ll have an EVE Online with Atari 800 graphics.

I’d still play it, tho.

Artists should be throwing themselves at developers that make EVE Online with Atari 800 graphics. Just think of the portfolio they would have! Cheers! :smiley:

It’s a nice idea, but this doesn’t really work out pretty well :confused:

It should better be like: one has the source repository on github, gives the base code for the engine and the game idea and we give the game-code, which is gameplay content and not engine stuff…

And I’m sure this wouldn’t work, because only 1 / 100000000000 of our community would want to participate then…

With all due respect, such projects are a n00b-magnet.

Everybody with an ounce of experience in working in a team will know it is infeasible.

So, I should rewise my mathematical calculation:

[i]`[Participants] = 1 / 100000000000 * [Community members] + 1000 * [n00b]

So Satan is pregnant in this game ? :smiley:

Obviously! Now that he’s become a woman by Blizzard’s doing, it’d be too much of a change to make her male again.

Wouldn’t this be sort of too unorganized? It would honestly get really out of hands, and to get a better organized team, you should hold some sort of contest or something to get the best of the community to work on it. Of course, it should be opensourced on github or something so people can still make suggest changes etc.

That’s the idea. Make a Nonsense game full of wtf elements, because creating a masterpiece would be impossible, as the Overlord stated.

The best idea would be for 1 person to completely develop the engine, then have everyone create their own content. Then it could come down to the community to vote whether to add in the ‘mod’ or not, therefore developing the game without being a n00b-magnet.

A completely mod-content game could be Awesome.

Hmm, why not make a 10 second game or something? Everyone gets to contribute their own minigame using a library that handles the LWJGL/Libgdx setup, and then you play through these high-paced little games and try to gather a high-score. Something like Four Second Frenzy but with more seconds and more interesting games: http://armorgames.com/play/14/four-second-frenzy.