FYI, coding the next version of the Java Games Factory is going well; although there’s nothing to see yet, I thought I’d let you all know what’s going on (seeing as things have gone pretty quiet recently, and I’ve been very slow to do updates - everyone else has been replying to stuff, or testing stuff, quickly, but I’ve been the bottleneck ).
Last night I got the main system running for the first time:
- GrexEngine (expedition edition: no clustering)
- Velocity (widely-used java templating engine)
- app-cache (prototype from Grex; final version will be finer grained than traditional web page-caching because it caches actual method-calls, along with metadata - e.g. who the user is, and whether that affected the execution - for higher hit ratios and cheaper misses, hence better performance)
Meanwhile, weston’s been doing some good stuff with templates; it looks like we’ll continue the trend of each successive version looking much nicer than the previous one (co-incidental with me having less direct input into each one ;)).
Still a long way to go, but I can now start using some pre-existing Grex GE modules (e.g. for user-management etc) so things should speed up a bit. If I can find the money to pay for it, I’ll transfer to a dedicated server as soon as the basic login + first pages are working so you can have a look and watch it grow (but the current JGF page will continue to be the “live” version for some time to come - I haven’t even begun to think about porting the data across)
(PS: I wasn’t sure if this was the most appropriate topic; I spent some time umming and ahing about where to post, so hopefully I ended up picking the best one…if not, sorry!)