I’m starting a port of libtcod, the library for roguelikes to LibGDX.
Source: https://bitbucket.org/chuck/jcod
https://dl.dropbox.com/u/52548846/jcod_demo.png
It might strike you as a bit of a odd notion to port a low-fi character display to an advanced graphical engine like GDX, but there’s two reasons: one, the library actually does support fully graphical tiles (not seen in the demo screenshot), and I do plan on supporting more sophisticated graphical effects like animation in the future without sacrificing the simplicity of a character console interface.
The other upshot is is the ability to easily port a number of roguelike projects currently using libtcod to java and gdx, and thus have the ability to run them on android, html5, and iOS as well as desktop. I’m concentrating on desktop at the moment (JCOD is far from optimized) but I’m definitely keeping other platforms in mind for the future.