I’ve made my whole library with the ‘org.lwjgl.util.vector’, and I just got into JBullet, and they both use very similar libraries. But the problem is that without Swing’s vector math, things get allot harder for JBullet. But without LWJGL Util, things in my library get broken. LWJGL’s Utils Vector package is super easy to use because it was build for graphics. But Swing’s is super hard to do simple tasks, and making any kind of scaling/translation/rotations in matrices are impossible without doing some kind of type conversion, and allot of it is broken (Matrix4f transform Vector3fs, but not Vector4fs?).
Basically, JBullet needs Swing’s Vector math, but LWJGL Util’s is better by far, and build for graphics. I’m sick of tedious type conversion, what should I do?