JBullet generating triangle mesh

I’m currently exploring JBullet and would like to load OBJ files as RigidBody instances. However, I have found surprisingly little documentation on this.

Is there somewhere I should be looking besides the JBullet and Bullet documentation?

While the object seems to fall properly, it doesn’t seem to collide with the StaticPlaneShape instance I added to the world.

This is the code that I have currently, but I have absolutely no clue if this code even works (I ran it and there were no errors, but that doesn’t really mean much)

// world is the instance of DynamicsWorld, and points is a list of Vector3f instances (JOML)
		TriangleIndexVertexArray geometry = new TriangleIndexVertexArray();
		IndexedMesh mesh = new IndexedMesh();
		mesh.numTriangles = points.size() / 3;
		ByteBuffer indices = BufferUtils.createByteBuffer(points.size() * 4);
		IntBuffer intIndices = indices.asIntBuffer();
		for (int idx = 0; idx < points.size(); idx++) {
			intIndices.put(idx);
		}
		intIndices.flip();
		mesh.triangleIndexBase = indices;
		mesh.triangleIndexStride = 3 * 4;
		mesh.numVertices = points.size();
		ByteBuffer points = BufferUtils.createByteBuffer(this.points.size() * 4 * 3);
		FloatBuffer floatPoints = points.asFloatBuffer();
		this.points.forEach(point -> {
			floatPoints.put(new float[] { point.x, point.y, point.z });
		});
		floatPoints.flip();
		mesh.vertexBase = points;
		mesh.vertexStride = 3 * 4;
		geometry.addIndexedMesh(mesh);
		body = new RigidBody(mass, new DefaultMotionState(), new BvhTriangleMeshShape(geometry, true));
		world.addRigidBody(body);