Javoids Proposal Rejected

The following project has been rejected:

[quote]Javoids is simply a java based asteroids game. Don’t let that fool you though, Javoids is much more than a simple line drawing clone. Javoids features hand drawn images, sounds (some custom made), a unique arsenal to destroy the Javoids, along with some new twists like black holes, mines and power ups, and an Easter Egg.

Javoids was written as a hybrid applet/application so it can be run as a stand alone game you can download, played on a web page, or started in Webstart. A handy menu allows you to set the number of lives for a longer game while another option lets you set the delay if it’s running to quickly or too slowly. There is a keyboard editor that allows players to assign actions (like shooting) to different keys so as to be more comfortable for the player. There is a high score table that allows the players to keep track of their top 10 scores.
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We encourage the owners of the project to take the comments sited below into consideration and resubmit at a later date.

Can you post a link to what you have done so far?

Just my opinion, but I don’t believe we need to dedicate java.net space to cloned games.

I vote no.

Hate to sound so harsh in this project proposals all the time…

Hi,

I vote yes, because of the following reasons: 1) there is a games-forge subproject, which is, as far as I understand, intended for such projects; 2) more games in Java, especially open-sourced, give more material to study for developers coming to Java game programmind, and show that Java platform is mature enough to be used in game development; 3) to support co-operative efforts of people wishing to use Java for game development.

Yuri

I agree with Yuri that for studying and co-operation reasons this one has to get a chance.

votes yes

but i am still interested in some material :slight_smile:

btw: I think when it comes to remakes Java is the best platform for that.

I voted No, since I don’t really see that this game is aimed at adding anything to the community, it seems like its a personal project.

Kev

[quote]I voted No, since I don’t really see that this game is aimed at adding anything to the community, it seems like its a personal project.

Kev
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Ditto. I think what we need is a checklist of criteria for java.net games, e.g. a list of questions, that we can refer to when evaluating projects.

I would suggest that “no” answers should then refer to which questions/items they feel the project fails on, which makes it less woolly, and easier for clear unbiased discussion (and much easier for people who vote “yes” to argue why it’s a yes: they have particular criteria to name).

At the moment, the sum total of the criteria for adding games is:

…which sounds like we should just accept 100% of projects, because they’re all going to meet that criteria!

(quoted from the governance doc on jgo.org)

obviously yes … each project will make java gaming community more visible and stronger… or of cource we could start playing word game and nothing gets ever done :wink:

[quote]obviously yes … each project will make java gaming community more visible and stronger…
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I disagree, and I think that blah^3 makes a good point.

There are tons of really crappy Java games out there that actually give Java gaming a bad rep. (they promote the stereotype of slow, trivial stuff that the industry isn’t interested in.) If games.java.net, the showcase for our cause, doesn’t set some sort of standards then it contributes to the problem just as much as it tries to help.

I’ve abstained for now… I think we need to bring this issue up with the Board.

I respect everyone’s opinion and if no is what one says then fine - well - almost fine - I would suggest say no I will not be part of it because : 1…2…3… and I am proposing to start this … Just plainly saying no bring nothing new to the table.

[quote]There are tons of really crappy Java games out there that actually give Java gaming a bad rep. (they promote the stereotype of slow, trivial stuff that the industry isn’t interested in.)
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True, 100% true. But that’s not so, say, correct to decide that every specific one is crappy/slow without trying it and understanding collaboration efforts of the author.

I see hosting of game project at java.net as an important motivation factor, especially for young talented developers, and I don’t think that it is a good idea for community to ignore this.

Java.net has some rules on deletion of abandoned projects, and if we see that some project “gives Java gaming a bad rep”, then we can delete it any time.

[quote]I think what we need is a checklist of criteria for java.net games, e.g. a list of questions, that we can refer to when evaluating projects.
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[quote]If games.java.net, the showcase for our cause, doesn’t set some sort of standards then it contributes to the problem just as much as it tries to help.
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[quote]I think we need to bring this issue up with the Board.
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Yes, Yes, Yes.

Yuri